![]() It is time to make a true DBZ game, with all the bells and whistles the show provides. DRAGON BALL RAGING BLAST 2 CONTROLS PS3Well, now with the technology of the PS3 this omission is unforgivable. These guys are INCREDIBLY strong, and it is almost never shown in any DBZ games so far. Something sorely lacking in all DBZ games. This sort of thing would make these games far more exciting to watch and give everything a real feel of strength. The Kamehameha can blow up pretty much anything it hits. Fighters blow holes through mountains, Krillian cuts mountains right in half with his Kienzan discs, etc. Goku is able to take down a tree with a single punch from the very outset of the Z series. His Ki blows back Cell and the other fighters with intense winds, etc.Īs for actually destroying environments. For example when Vegeta goes to Super Vegeta ( Super Saiyan 1.5 ) the ground cannot handle him anymore and completely crumbles in sections and his Ki releases in beams all around the ground around him. This of course gets even more intense in future sagas when the fighters Ki rises even moreso. The ground beneath them rises up and the rocks explode, and the wind and everything howls around them with immense electrical energy building in the air ( the bubble of energy surrounding the gathered fighters in the Saiyan Saga ). Whenever a strong opponent, starting with Nappa in the Saiyan Saga, begins powering up to incredible heights the environment around them reacts. ![]() ![]() That is something that happens in nearly every single fight in the DBZ saga and with the power of these systems putting in environment destruction should be so simple it almost seems like they are just lazy for not doing anything. The main thing lacking from every DBZ game so far is environmental destruction caused during battle. ![]()
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